Population:
Population indicates the number of citizens living within an empire. It is unrelated to empire size; a small empire can be packed to the brim, while a large one can be thinly spread. Population determines two things: The size of an empire's military, and its rate of population growth. Large populations will have slower population growth, while smaller empires will have faster population growth. You can start with a population anywhere between 5 million to 60 million, but numbers beyond 60 million can only be achieved through population growth. Likewise, populations under 5 million can only be achieved through massive casualties.
Population growth reflects both the birthrate and the rate of maturation, so in a given time period a thousand citizens may be born, and a thousand will also come of age.
Populations between 5 million and 15 million have a High birthrate :
- Increase of 4 million per week
Populations between 20 million and 40 million have a Modest birthrate :
- Increase of 2 million per week
Populations between 40 million and 60 million have a low birthrate :
-Increase of 1 million per week
Populations under 20 billion will still receive 4 billion per week, while populations over 100 billion will maintain 1 billion per week.
Population Growth
Your population is recounted every week like this:
Old Population + Population Growth = New Population
So if the original population is 40 million, then it would look like this:
40 million + 4 million = 44 million
The empire's new population would be 44 million.
Every week when these increases are calculated you will receive a Private Message telling you your new population, as well as the number of military personnel available for assignment.
Manpower
Manpower is the pool of citizens and personnel an empire can draw upon to field its army. Manpower is a fraction of an Empire's total population. By default, each empire gains 10 manpower per 1 million citizens, but traits like Conscript Army or Civil Liberties can change this ratio.
It's the Economy, Stupid!:
Income is a measurement of how much money your Empire earns in a given period. Every week your government will receive more Income, which can then be spent on soldiers, constructs, diplomacy and other projects. Players can also save up income to spend later.
To determine how high your Empire's kingdom is, look at your regions and population. Each region's Income is determined by its wealth rating, and can be as low as 10 or as high as 100. The second factor is your population. For every million citizens, one Income point is generated.
Resources
Resources are static elements present in certain regions that provide advantages to the empire that controls that region. There are three resources, and each resource has its own uses.
Oil - Oil is used to recruit mechanized units such as tanks, warships, and mechanized infantry. Each Empire starts with an income of 1 Oil per turn, and can improve its income by capturing regions with oil resources. Building an Oil Refinery in a region with an oil resource will increase the amount of oil generated.
Agriculture - The second resource is agriculture. Agriculture nodes boost population growth and happiness, allowing you to more quickly regain manpower. Industrialized Farming can further increase the yield of agriculture nodes.
Steel - Steel is used primarily to recruit warships, but also for some land units such as tanks. Each Empire produces 1 steel per turn, and can improve its income by capturing regions with Steel resources. Building Factories can improve a region's steel income.
Luxuries - The final resource is luxury nodes, which mainly consists of 'luxury items' that are produced within your Empire. Luxuries can range from fine cars to valuable spices. Their presence boosts the wealth of the region by 2 points, giving said region a higher Income yield.
Starting Resources
Your empire begins with a sum of Steel and Oil equivalent to your population in millions. For example, an empire with 40 million people will have 40 points total of combined steel and oil. You may distribute the steel and oil as you wish for starting purposes. These resources may be used to recruit your starting military units.
Recruited military units do not require an IP expenditure, but will require maintenance later and consume manpower.
The Capital
As your empire's administrative and economic center, your capital is your most important region. Your capital region gains +2 in its Wealth, Public Approval, and Security, making it more prosperous and happier than other regions. Losing your capital also incurs significant penalties, so choosing where to place it can be a crucial decision.
Last edited by Shazere on Sun Oct 09, 2011 11:57 pm; edited 5 times in total