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Comprehensive Resources

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Shazere
Theo
Talis
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26Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Tue Oct 04, 2011 3:07 pm

Shazere


Admin

Added the military doctrines and the unit prices. Anything else we need before I cut the red ribbon to announce that we're open? The resources part I know, I'll try and draw up a list today.

https://foreveratwar.rpg-board.net

27Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Tue Oct 04, 2011 3:55 pm

Talis



Traits need to be modified to handle the new resource system. I can do a lot of that myself, but you should all pitch in with ideas.

28Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Wed Oct 05, 2011 12:20 am

Theo



All the Political Ideologies are really quite bad in terms of originality and usefulness.

29Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Wed Oct 05, 2011 12:28 am

AspenIvan

AspenIvan

Might I also add that War Ravaged Nation imposes far, far less of a con than any other Weakness trait? Either the percentage increase in construct costs needs to go way up or another aspect needs to be added to the weakness. On that same note, Multi-Ethnic Friction seems a bit harsh compared to the others, though not as much harsher as War Ravaged is weaker.

30Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Wed Oct 05, 2011 12:31 am

Theo



Are we getting 1 IP = 1 Million or is it .. wtf?

Base Manpower should be 15 per 1 Million.

Fascism should be +3 Manpower per 1 Million

Conscript Army should be +5 Manpower per 1 Million

Democracy should be -2 Manpower per 1 Million + subsequent equal bonus.

Manpower Growth should be .. Ionno.

IP generation needs to be changed. Nations will be sitting around with steel/oil and no cash to build shit.

31Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Wed Oct 05, 2011 2:18 am

AspenIvan

AspenIvan

RAWR! Enough changes! The IP system is fine the way I see it, and steel and oil can always be used for trade to get IP if you really need more. Plus, steel and oil income is pretty slow anyway, so I doubt we'll be sitting around with just tons of it to play around with.

As for ideologies, I don't have a major problem with the way they are already. After all, what you're suggesting would essentially just make them Traits, no fundamentally different from things like Conscript Army and Civil Liberties. Having them center on constructs and security gives them a unique function that no other category fills.

32Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Fri Oct 07, 2011 4:17 pm

Shazere


Admin

Well, I could jack up the price of how much IP population produces / the amount of cash each region produces. But after that lets stop nitpicking, I think we're good to go. The system isn't going to be perfect that's why things change in game and we'll do it as needed. But right now the foundations are in place, let's play. It's been a month.

https://foreveratwar.rpg-board.net

33Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Fri Oct 07, 2011 4:25 pm

Marjorie



I still see the original map in the mechanics... is that the map we are useing? None of the contanents are named on the map and neither are any of the player's nations... If you want to start plaing I think the map is a little important.

34Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Fri Oct 07, 2011 4:26 pm

Shazere


Admin

No, the map Theo's been showing off will be the replacement.

https://foreveratwar.rpg-board.net

35Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Fri Oct 07, 2011 7:04 pm

Marjorie



So, does it say somewhere what the ratio from pop to manpower is? I didn't see it in the mechanics anywhere.

36Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Fri Oct 07, 2011 10:41 pm

Talis



currently it's ten manpower per 1 million. I'll be adding the information to the instructions soon.

37Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Sat Oct 08, 2011 11:15 pm

Shazere


Admin

The trait fixes for the most part look good Talis, thanks a lot.

https://foreveratwar.rpg-board.net

38Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Sat Oct 08, 2011 11:27 pm

Talis



Yeah. Modified unit prices as well (mainly lowered specialist prices), and added more information to the rules. The only thing we don't have is static resources. And the weaknesses still need a little more balance.

39Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Sat Oct 08, 2011 11:32 pm

Shazere


Admin

All right, it's my night off so i'll compile one and send it over.

https://foreveratwar.rpg-board.net

40Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Mon Oct 10, 2011 12:00 am

Shazere


Admin

Okay, made some changes to the amount of IP that regions generate. Go check it out under the Mechanics page, they will now produce more IP. In addition, 1 million citizens will now generate 2 IP. This will help out smaller countries that can't rely on regions. So go put the final touches on your apps and get them in.

https://foreveratwar.rpg-board.net

41Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Mon Oct 10, 2011 12:57 am

vaklu

vaklu

ok quick question is Military Doctrine a trait or something separate cause as it is shown and with all our previous discussion its kind of ambiguous

Also i think we should add a heavy AA unit

42Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Mon Oct 10, 2011 4:59 am

Shazere


Admin

It's a sub category, so yeah a trait.

https://foreveratwar.rpg-board.net

43Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Sat Oct 15, 2011 2:46 am

vaklu

vaklu

I dislike this and think doctrines should be sperate from traits they give your nation some extra flair and imply what your people are good at.

44Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Sat Oct 15, 2011 7:42 am

AspenIvan

AspenIvan

Hmmm...I like the idea of Doctrine as separate, but for that to work New Army needs to be a doctrine, or else it undermines Doctrine effectiveness, and more Military Traits need to be added.

On another note, what would you guys think of allowing the establishment of a number of new cities limited by population and regions? I think that would allow for a nice new way to invest industry, as well as a way to split regions in two in certain political situations.

45Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Mon Oct 17, 2011 1:58 am

Shazere


Admin

Could be interesting I suppose. Also, IP allotments and pop increases will go out by the latest on Tuesday. Finish your apps and don't miss out.

https://foreveratwar.rpg-board.net

46Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Wed Oct 19, 2011 10:41 pm

Theo



Does anyone here like football? Very Happy

47Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Wed Oct 19, 2011 10:59 pm

Zurajai

Zurajai

1.) If speaking of American Football refer to 2A, if speaking of real Football refer to 2B.

2A.) I enjoy watching it, I do not follow it.

2B.) I do not enjoy it.

48Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Wed Oct 19, 2011 11:11 pm

Theo



I'm definitely talking American football.

While the kinks are ironed out here. I'm fiddling with some stuff. If you're interested, let me know.

I'll send the link.

49Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Wed Oct 19, 2011 11:57 pm

vaklu

vaklu

football is cool, why?

50Comprehensive Resources - Page 2 Empty Re: Comprehensive Resources Thu Oct 20, 2011 12:22 am

Zurajai

Zurajai

Kinks of what? I am confused.

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